The Skill Suite Guide

The Skill Suite is a specially coded, in-house automation system, that makes running, and playing on, a play-by-post forum with a system a breeze. The only things the Suite does not do, at the moment, are track HP, multi-turn skills and status conditions, and handle items and currency. This guide will go over how to get set up with the Suite, and how to use it.

Sometime by April 2017, it is planned for Arceus' Battle Suite version 4.0 to release, which will feature an automated item system, with equipment handlers, automated selling and buying, to and from NPCs and other players, as well as trading items and party members between players, an improved creature spawner, automated ability system, auto-battler that will track HP, multi-turn skills, and more automatically, a reputation system, expanded and improved quest system, and much easier rollers ( just fill out some fields and post, and the system does the rest ). It's certainly something to look forward to, and will make Imperion less tabletop and more game-like, leaving you no need to ever touch any numbers manually; you just focus on writing great posts and having fun.


Party Manager

First, find Skill Suite at the top of the board ( the very top ).
From there, above the box which has your name in it, on the right side, find Creatures.
You'll want to click the + button at the bottom of the screen that loads. Fill out the fields presented.
Once you're done, click Add. Next, find the magnifying glass in the new creature's row, and click that.
Scroll to the bottom, and find another +. It should say Add Skill when you hover over it. Click it.
Fill out the fields. Skill level, if you see it, is the total number of skill points in the skill. Take off the last digit, and add a dash between the first and second number. This is how you figure the class level for a skill from its total points. To convert the other way, take out the dash, and add a zero to the end.
I.E. 250 total points => 25 => Class 2-5.
Class 3-3 => 33 => 330 total points.
Click add. Done. =)


Skill Manager

In the Skill Suite, on the links at the right side, find Skills. Click it.
Scroll to the bottom, find the +. Click it.
Fill out the fields. Skill level, if you see it, is the total number of skill points in the skill. Take off the last digit, and add a dash between the first and second number. This is how you figure the class level for a skill from its total points. To convert the other way, take out the dash, and add a zero to the end.
I.E. 250 total points => 25 => Class 2-5.
Class 3-3 => 33 => 330 total points.
Click add. Done. =)


Spawner

The Spawner will randomly generate you a creature, along with a skill set, temperament/traits, and condition. It will also decide if this is a shiny or a delta spawn ( deltas have a different typing than usual for their species, think Alolan form just pretty random ).
None of the skills will spawn with a class rank level. That is up to you; design it around your own skill levels.
Copy the code in the text-box at the bottom to paste it right into a post. You may want to tweak it a little, the spawner rates are kind of messed up at the moment.
The spawner will never spawn Asuras ( Legendaries ), or Megas.


Quest System

The quest system essentially is a storage method for a series of random, or chronological, events.
The quest roller merely outputs a quest's events, either choosing one randomly, or going in numerical, linear order.
Most spawns are relatively random, so you can simply go generate a spawn from the spawner, and set its skills and go.
Each quest may work slightly differently, so be sure you read the quest rolls' instructions. If you're not sure what an event is telling you, feel free to ask!
Be sure to track any loot you come across in the quest, this way you can get it approved on sign-off.
Some quests have special instructions; be sure to read the quest description.
Some quests may also only have one roll. This one roll likely will tell you to ping someone in the tag people box. These quests are modded quests, that require the guidance of another person.
The Act Quests are a prime example of a modded quest. These quests are part of the optional main story-line. The Act Quests can be very dangerous and challenging, and most modded quests will be similar, but the rewards much greater, if you are up to it.


Rollers

There are several roller types that you will use during your time on Imperion. When Suite 4 is released, you won't have to worry about manually rolling at all, but for now, you'll want to know how to work the skill roller, NPC roller, and the quest roller.


Skill Roller

The skill roller triggers the use of a skill. It is formatted quite simply.

[skill]{User} {Skill Name}[/skill]

The first part in curly braces will be one of two things: either it will be "Main," denoting that YOU are using the skill, or it will be the name of a Demon that is using a skill. The second curly braces part will be the name of the skill that is being used. The system will automatically figure out the rest. If this code does not work for you, first, check your skill name spelling. It must be exactly as you typed it in the manager. Second, check to make sure you didn't forget any braces, and you closed the tags right. Third, be sure you are using Main for you, and the Demon's nickname for Demons. Finally, if nothing else works, check to be sure you are posting it under the right account. If you post it under the wrong account, the roller will be unable to find the skill, and return an empty roll block.

There are several modifiers that can be input.
(m0.50)
This is the type modifier. It goes between the closing brace on skill name, and the bracket on the closing tag.

[skill]{User} {Skill Name}(m0.50)[/skill]

Note that these are parentheses, not braces. The type modifier may be: m0.25, m0.50, m2.00, m4.00. These are numerical representations of type weaknesses and resistances. .25 is 1/4 damage, .50 is 1/2 damage, 2.00 is x2, and 4.00 is x4.

(@2)
This will add +2 to your accuracy rate.

(#2)
This adds +2 to your damage output. I do not believe it adds to your healing value.

(+2)
This will add +2 to your critical ratio. It is by default a roll of 1. Adding +2 will make a critical hit trigger on a roll of 1, 2, or 3.


NPC Roller

The NPC Roller essentially works the same way as the skill roller, with a slightly different thing where the user indicator is. Note that skills that are rolled with the NPC roller must exist in the spawner's skill array, or it will not work. The spawner's array is how the NPC roller figures out what type it is, and any secondary effects it should have.

[npcskill]{200} {Parabolic Charge}[/npcskill]

Where there used to be a user indicator, is now a number. It is the total number of skill points to roll this NPC skill as having. Ergo, 200 points would make it Class 2-0. The NPC roller takes the same modifiers the regular skill roller does.

Quest Roller

The quest roller looks really complicated, but it's actually not.

[quest]{r0q1} Random(20)[/quest]

The first part, r0, is the last number roll you rolled. This is only necessary for Linear quests, so if you're doing a random, you can keep it on 0 the entire quest.
q1, is the ID number for the quest you are doing. Ergo, the number at the end of the URL for the quest's info page.
Random, may be either Random or Linear; it is the quest's roll style.
(20) is the total number of rolls in the quest. This is to prevent the roller from rolling an event higher numbered than it logically should, on a random quest.
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