One of Imperion's driving points is its series of factions, and their interactions. While one of the easiest ways to influence the board's story and direction is through faction interaction, it is however not the only way to do so. Players can influence the board's story and setting independently of the factions, if they choose, so don't feel pressured to choose a side. It would be beneficial for you, and some character types begin allied with one of the factions by default, but there's wiggle-room here, too.
Each faction has a different set of ideals and morals they fight for. Some of these ideals and morals are shared between factions, but primarily, the factions are too different, either in ideals or in action, to get along and operate as one — this, of course, is why they are separate, instead of unified. You can read short summaries of each major faction on the site below, decide which ones you are interested in learning more about, or get started on creating your own faction.
Andascan Federation
- Born of the remnants of the Psionic nation of Andasca; the Federation is essentially a union of the Andascan city-states still standing.
- Currently at war with the United Republic, but it is something of a cold, on-off war.
- Primarily, the Federation exists only as a direct response to the United Republic's declaring war on Andasca.
- They seek merely to pave a future in which Psionics can live in peace, sans-prejudice and oppression.
- Unsurprisingly, they are extremely against the Republic's Psion Project, and occasionally will assist rights picketers.
Iron Fist
- The Iron Fist arose from a cluster of Outlanders that simply sought to keep one another safe.
- The resulting faction is more of a village than a faction, seeking only to keep their members safe, fed, clothed, and sheltered.
- As such, the Iron Fist is the only faction that can truly be called neutral.
- The Iron Fist only will interfere in the clashes of other factions if these clashes threaten innocent lives.
- However, do not underestimate the Iron Fist; many are master fighters. It is said that it takes only one Iron Fist to down an entire battalion.
Shadow Wolves
- Former wayward assassins, rogues, and thieves, the Shadow Wolves are the only major Outlander band comprised of assassins and rogues.
- They have quite the reputation. Much like the Iron Fist, the Wolves are neutral — but only until someone gives them money.
- These 'alliances' do not last. Once the price is paid, if someone else offers more money, their former client may become their next target.
- They are neither for or against any other faction; the Wolves merely take care of themselves and their own, as no one else will.
- Due to the hefty political strain in Tyrrhenia, they find more than enough bounties to take, and are actually doing quite well financially.
United Republic
- A last ditch effort at saving Tyrrhenia's humans, the United Republic functions both as a government and as a military.
- It does neither very well. The Republic has essentially spread itself too thin, and refused to learn and change.
- As a result, most other factions do not like the Republic, if not outright exist because of a very powerful grudge against them.
- The Republic is the largest faction on the Tyrrhenian continent, and they have become perhaps a bit comfortable in this fact.
- Primarily, the Republic does what it needs to do to prevent humanity from dying out, even if that something may be rather cruel.
- For those under the Republic's protective umbrella, they are a bit like saints. For those outside of it, however, they are a menace.
Wintersky
- Once a guild of traders, Wintersky have essentially joined the factional big-guns and become an influential faction in their own right.
- As they are so separate from the rest of Tyrrhenia, being primarily based in Volans, they are not heard from much.
- However, when they are, their name is spoken with a mixture of reverence and fear.
- They are known to be the primary originators of the Outlander mission to see the Outlier Trials never start up again.
- Damascus, the last trial site in the Trials chain, has been essentially overrun by Wintersky. The others never remain standing long.
- Wintersky focuses partly on stimulating trade, and are frequent sights in Indus, but also partly on getting the economy running strong again.
Create Your Own
If you wish, players may create their own, new factions, to be added to the list of current factions. To be listed here, and considered an official "big-gun," you'll need to create your faction and gain at least one ranking star. This qualifies you for territory battles, in which you can fight other factions to gain control of the many cities and settlements in Tyrrhenia ( and we may well gain more over time ). As you participate in faction territory battles, you can gain more stars, and strengthen your faction, thereby becoming a bigger threat and a bigger player in the ever-changing borders of Tyrrhenia, and the political playing field of the nation.
See the above page for more information on how you create a faction, how to improve its star ranking, and what goodies raising the star rank will afford you. Battle well, soldier.